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"Why?" Why?...
That's something I always ask myself. Why the
hell do I spend almost every free second of my
life working on Levels? Probably because I just
love working on games, and and to have the
ability to express what I think the
"world" should be like. New worlds are
not predetermined places...
I started making levels years ago when I fist
laid my hands on an editor for Doom.... Man what
a rush. Making levels became more fun than
actually playing the game to me. As soon as Doom
II was out, I rushed to the editor again... I
actually should kick myself because I never saved
any of those maps... Not that they were
'awesome', but they were my start. Next I moved
on to Editing Duke Nukem maps, and that was quite
fun, except that I really didn't like the visuals
of Duke.
Bring on QUAKE!. Wow, once I got
this game, and then got a chance to edit with
Worldcraft things never were the same. I rushed
home from classes in college to add a new room, a
new whatever... The only problem I found with
QUake is that I usually played more often than
edited, and never finished a damn Quake map:(....
Until Quake 2 came out. Now I was completely
hooked again... And I am sad to say I haven't
spent a day "not" editing since Q2 has
been out.
No matter what the game, or what
the engine, I have found time, or an interest in
trying to learn that games tools, and
characteristics... Its all fun to me.
If you need a level designed, or
need help with a project... (commercial or
public) I do 2 types of work depending on my
available time. First: if its a non commercial
project, and its something that I am interested
in, I will work on it for free. If you have a
commercial project that can be worked on via
virtual office, and through a contract that is
what I prefer, but I am not against full-time
design work, and relocation. Feel free to contact
me and I am always open to discussion.
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